Worldbuilding: A Rotated View

Given the lack of cities and fortresses on over one-third of the map, I thought it might be helpful to rotate the globe a bit, so that the cities pictured on the east and west edges of the original are shown next to each other. Here’s the rotated view.

From this point of view, the three cities near the numbered column of hexes (I’m going to start calling this the meridian for brevity’s sake) might all belong to the same kingdom. Alternatively, I can consider all the cities as capital cities of their respective kingdoms. This would give three smallish kingdoms along the meridian, and three island kingdoms to the east of that. There’s a far northern kingdom and three more kingdoms around the inland sea. This also puts fortresses on the western end of the civilized lands, which may indicate some pretty dangerous wild lands. The two fortresses in the middle of this map might indicate that the neighboring kingdoms are not on good terms.

I also think that by splitting the biggest ocean and grouping the cities together makes this version of the map much more interesting. It’s also getting less intimidating thinking about the entire world using this view. If I have time, I’ll make better versions of this view, and work from here. This gets a little tedious since I’m using Microsoft Paint for the drawing, and I may need to invest in a better art application.

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One thought on “Worldbuilding: A Rotated View

  1. […] continental countries along the meridian of the rotated map are the most wealthy, engage in lots of trade, and have enough food resources to survive on their […]

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